Jodie Herrington
In August 2022, I decided to teach myself coding. I followed various courses online and started to develop my own games. I now have one year experience as a Junior Programmer and I am keen to enhance my skills and knowledge and to become a Gameplay Developer.
I will continue to self study and create my own games for my friends and family to enjoy.
My Games
Run Sprite, Run!
Unreal Engine Blueprint
This was the first game I created outside of a tutorial or course.
It is a 2D platformer where the player must avoid multiple obstacles to reach the princess.
An on-screen timer will save the best time in which the player completes the level.
This game was made using Unreal Engine 5 and entirely with Unreal's Blueprint feature.
I am continuing to improve and add new features and levels to this game in my spare time.
Run Sprite, Run!
C++
I wanted to write something of my own in C++, rather than just online courses, so that I could showcase some things I have learned in the various courses I've completed over the last couple of years.
What better project to create than my very first personal game?!
So I took my Run Sprite, Run! 2D platformer and I recreated it in C++ (you can check out my code in my Github).
I found this to be fairly basic to code, which makes so proud to see how far I've come in my own learning!
I am still in the level design stage, so watch this space for a preview video!

Cosmic Blaster
This is a multiplayer 3rd person shooter that I created with a course on Udemy.
It is client-hosted server based and includes features such as Server-side rewind, written in C++.
It was a great project to create and came with many challenges and new aspects of coding to learn.